Who said lights are just white? Introducing an almost coherent red light.
More then ever, hard shadows and light's cone edge appear too unnatural. Some kind of linear filtering is required here, maybe a PCF for shadows and a bit of blur for cone's boundaries.
2 comments:
Uhm, wouldn't a blue object highlighted by a red light appear as black?
Yes, right! And those models should.. self cast shadows, too.
But they don't:
http://1.bp.blogspot.com/_YSMgiUbeFMo/SNNm7sjtg_I/AAAAAAAAAFM/YiKur4VZNvA/s400/bla.jpg
The framework I'm working on is buggy; these are known bugs due to 3ds loader class. They are gonna fix later.
What matters to me is the reference cube placed in the middle of the scene, that works fine! :)
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