
I thought that keeping this feature enabled for non-translucent primitives was a waste. I was wrong! It's continuosly changing this state that cuts down performances!
Therefore, you're going to prefer to let alpha2coverage enabled whereas supported, and enjoy the terrific boost of performances.
Yep, in OGL the state change is a bottleneck, try to reduce them wherever it's possible.
ReplyDeleteit is stunning to see how much performances are influenced by this! Oo"
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